The development of the problematic online gaming questionnaire (POGQ)

Zsolt Demetrovics, Róbert Urbán, Katalin Nagygyörgy, Judit Farkas, Mark D. Griffiths, Orsolya Pápay, Gyöngyi Kökönyei, Katalin Felvinczi, Attila Oláh

Research output: Contribution to journalArticle

89 Citations (Scopus)

Abstract

Background: Online gaming has become increasingly popular. However, this has led to concerns that these games might induce serious problems and/or lead to dependence for a minority of players. Aim: The aim of this study was to uncover and operationalize the components of problematic online gaming. Methods: A total of 3415 gamers (90% males; mean age 21 years), were recruited through online gaming websites. A combined method of exploratory factor analysis (EFA) and confirmatory factor analysis (CFA) was applied. Latent profile analysis was applied to identify persons at-risk. Results: EFA revealed a six-factor structure in the background of problematic online gaming that was also confirmed by a CFA. For the assessment of the identified six dimensions - preoccupation, overuse, immersion, social isolation, interpersonal conflicts, and withdrawal - the 18-item Problematic Online Gaming Questionnaire (POGQ) proved to be exceedingly suitable. Based on the latent profile analysis, 3.4% of the gamer population was considered to be at high risk, while another 15.2% was moderately problematic. Conclusions: The POGQ seems to be an adequate measurement tool for the differentiated assessment of gaming related problems on six subscales.

Original languageEnglish
Article numbere36417
JournalPLoS One
Volume7
Issue number5
DOIs
Publication statusPublished - May 10 2012

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Factor analysis
Statistical Factor Analysis
questionnaires
Social Isolation
Immersion
Websites
Surveys and Questionnaires
factor analysis
methodology
Population

ASJC Scopus subject areas

  • Agricultural and Biological Sciences(all)
  • Biochemistry, Genetics and Molecular Biology(all)
  • Medicine(all)

Cite this

The development of the problematic online gaming questionnaire (POGQ). / Demetrovics, Zsolt; Urbán, Róbert; Nagygyörgy, Katalin; Farkas, Judit; Griffiths, Mark D.; Pápay, Orsolya; Kökönyei, Gyöngyi; Felvinczi, Katalin; Oláh, Attila.

In: PLoS One, Vol. 7, No. 5, e36417, 10.05.2012.

Research output: Contribution to journalArticle

Demetrovics, Z, Urbán, R, Nagygyörgy, K, Farkas, J, Griffiths, MD, Pápay, O, Kökönyei, G, Felvinczi, K & Oláh, A 2012, 'The development of the problematic online gaming questionnaire (POGQ)', PLoS One, vol. 7, no. 5, e36417. https://doi.org/10.1371/journal.pone.0036417
Demetrovics, Zsolt ; Urbán, Róbert ; Nagygyörgy, Katalin ; Farkas, Judit ; Griffiths, Mark D. ; Pápay, Orsolya ; Kökönyei, Gyöngyi ; Felvinczi, Katalin ; Oláh, Attila. / The development of the problematic online gaming questionnaire (POGQ). In: PLoS One. 2012 ; Vol. 7, No. 5.
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