Problematic Online Gaming

Orsolya Király, Katalin Nagygyörgy, Mark D. Griffiths, Zsolt Demetrovics

Research output: Chapter in Book/Report/Conference proceedingChapter

33 Citations (Scopus)


Play is one of the most basic human behaviors. In childhood, play is a child's form of work and contributes highly to both the development of skills and the learning of social rules. In adulthood, play can facilitate recreation and help reduce stress. Although the effects of play are mostly positive, excessive play can in some cases lead to addiction. This chapter introduces the problems related to video gaming across different media. It provides an overview of the symptoms of online gaming addiction, the main measurement and assessment tools of problematic video game play, and the available epidemiologic data. It also discusses basic models that explain the acquisition, development, and maintenance of problematic online gaming and online gaming addiction. Additionally, the chapter introduces the background motivational factors of gaming addiction as well as treatment approaches.

Original languageEnglish
Title of host publicationBehavioral Addictions
Subtitle of host publicationCriteria, Evidence, and Treatment
PublisherElsevier Inc.
Number of pages37
ISBN (Print)9780124077249
Publication statusPublished - Mar 2014


  • Assessment
  • Behavioral addiction
  • Etiology
  • Motivation
  • Online games
  • Online gaming addiction
  • Prevalence
  • Problematic online gaming

ASJC Scopus subject areas

  • Psychology(all)

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  • Cite this

    Király, O., Nagygyörgy, K., Griffiths, M. D., & Demetrovics, Z. (2014). Problematic Online Gaming. In Behavioral Addictions: Criteria, Evidence, and Treatment (pp. 61-97). Elsevier Inc..