Lattice QCD as a video game

Gyozo I. Egri, Zoltán Fodor, Christian Hoelbling, Sándor D. Katz, Dániel Nógrádi, Kálmán K. Szabó

Research output: Contribution to journalArticle

115 Citations (Scopus)

Abstract

The speed, bandwidth and cost characteristics of today's PC graphics cards make them an attractive target as general purpose computational platforms. High performance can be achieved also for lattice simulations but the actual implementation can be cumbersome. This paper outlines the architecture and programming model of modern graphics cards for the lattice practitioner with the goal of exploiting these chips for Monte Carlo simulations. Sample code is also given.

Original languageEnglish
Pages (from-to)631-639
Number of pages9
JournalComputer Physics Communications
Volume177
Issue number8
DOIs
Publication statusPublished - Oct 15 2007

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ASJC Scopus subject areas

  • Hardware and Architecture
  • Physics and Astronomy(all)

Cite this

Egri, G. I., Fodor, Z., Hoelbling, C., Katz, S. D., Nógrádi, D., & Szabó, K. K. (2007). Lattice QCD as a video game. Computer Physics Communications, 177(8), 631-639. https://doi.org/10.1016/j.cpc.2007.06.005