Iowa Gambling Task: Egy viselkedéses mérőeszköz bemutatása

Translated title of the contribution: Iowa Gambling Task: Illustration of a behavioral measurement

Eisinger Andrea, Magi Anna, Gyurkovics Máté, Szabó Edina, Z. Demetrovics, Kökönyei Gyöngyi

Research output: Contribution to journalArticle

1 Citation (Scopus)

Abstract

The Iowa Gambling Task is a behavioral measurement which was developed to examine decision-making based on the Somatic Marker Hypothesis. Participants have to make series of choices altogether 100 times from four decks of cards. The decks have different characteristics with regards to gains and losses. After the initial analyses – with a focus on patients with damage to the ventromedial prefrontal cortex – the tool soon became one of the most frequently used technique of measuring hot executive functions. It is also used to measure impulsivity. Structures involved in decision-making constitute the neural basis of the Task. IGT is applied in several different disorders (in connection with decision-making and impulsivity as well). In recent years different versions have been developed, and these modifications may have different effects on IGT performance, and may also influence what the Task measures exactly. With growing empirical evidence several questions have arisen in connection with the composition of the decks (gain-loss magnitude vs. frequency, prominent deck B phenomenon) which suggest to use other indexes as well besides the net scores.

Original languageHungarian
Pages (from-to)45-55
Number of pages11
JournalNeuropsychopharmacologia Hungarica
Volume18
Issue number1
Publication statusPublished - Mar 1 2016

Fingerprint

Gambling
Decision Making
Impulsive Behavior
Executive Function
Prefrontal Cortex

ASJC Scopus subject areas

  • Neuroscience(all)
  • Pharmacology, Toxicology and Pharmaceutics(all)
  • Neuropsychology and Physiological Psychology
  • Clinical Neurology

Cite this

Andrea, E., Anna, M., Máté, G., Edina, S., Demetrovics, Z., & Gyöngyi, K. (2016). Iowa Gambling Task: Egy viselkedéses mérőeszköz bemutatása. Neuropsychopharmacologia Hungarica, 18(1), 45-55.

Iowa Gambling Task : Egy viselkedéses mérőeszköz bemutatása. / Andrea, Eisinger; Anna, Magi; Máté, Gyurkovics; Edina, Szabó; Demetrovics, Z.; Gyöngyi, Kökönyei.

In: Neuropsychopharmacologia Hungarica, Vol. 18, No. 1, 01.03.2016, p. 45-55.

Research output: Contribution to journalArticle

Andrea, E, Anna, M, Máté, G, Edina, S, Demetrovics, Z & Gyöngyi, K 2016, 'Iowa Gambling Task: Egy viselkedéses mérőeszköz bemutatása', Neuropsychopharmacologia Hungarica, vol. 18, no. 1, pp. 45-55.
Andrea E, Anna M, Máté G, Edina S, Demetrovics Z, Gyöngyi K. Iowa Gambling Task: Egy viselkedéses mérőeszköz bemutatása. Neuropsychopharmacologia Hungarica. 2016 Mar 1;18(1):45-55.
Andrea, Eisinger ; Anna, Magi ; Máté, Gyurkovics ; Edina, Szabó ; Demetrovics, Z. ; Gyöngyi, Kökönyei. / Iowa Gambling Task : Egy viselkedéses mérőeszköz bemutatása. In: Neuropsychopharmacologia Hungarica. 2016 ; Vol. 18, No. 1. pp. 45-55.
@article{5c77cc4f6c3646c5911da1210a59a5c9,
title = "Iowa Gambling Task: Egy viselked{\'e}ses m{\'e}rőeszk{\"o}z bemutat{\'a}sa",
abstract = "The Iowa Gambling Task is a behavioral measurement which was developed to examine decision-making based on the Somatic Marker Hypothesis. Participants have to make series of choices altogether 100 times from four decks of cards. The decks have different characteristics with regards to gains and losses. After the initial analyses – with a focus on patients with damage to the ventromedial prefrontal cortex – the tool soon became one of the most frequently used technique of measuring hot executive functions. It is also used to measure impulsivity. Structures involved in decision-making constitute the neural basis of the Task. IGT is applied in several different disorders (in connection with decision-making and impulsivity as well). In recent years different versions have been developed, and these modifications may have different effects on IGT performance, and may also influence what the Task measures exactly. With growing empirical evidence several questions have arisen in connection with the composition of the decks (gain-loss magnitude vs. frequency, prominent deck B phenomenon) which suggest to use other indexes as well besides the net scores.",
keywords = "Behavioral measurement, Decision-making, Impulsivity, Iowa Gambling Task",
author = "Eisinger Andrea and Magi Anna and Gyurkovics M{\'a}t{\'e} and Szab{\'o} Edina and Z. Demetrovics and K{\"o}k{\"o}nyei Gy{\"o}ngyi",
year = "2016",
month = "3",
day = "1",
language = "Hungarian",
volume = "18",
pages = "45--55",
journal = "Neuropsychopharmacologia Hungarica",
issn = "1419-8711",
publisher = "Hungarian Association of Psychopharmacology",
number = "1",

}

TY - JOUR

T1 - Iowa Gambling Task

T2 - Egy viselkedéses mérőeszköz bemutatása

AU - Andrea, Eisinger

AU - Anna, Magi

AU - Máté, Gyurkovics

AU - Edina, Szabó

AU - Demetrovics, Z.

AU - Gyöngyi, Kökönyei

PY - 2016/3/1

Y1 - 2016/3/1

N2 - The Iowa Gambling Task is a behavioral measurement which was developed to examine decision-making based on the Somatic Marker Hypothesis. Participants have to make series of choices altogether 100 times from four decks of cards. The decks have different characteristics with regards to gains and losses. After the initial analyses – with a focus on patients with damage to the ventromedial prefrontal cortex – the tool soon became one of the most frequently used technique of measuring hot executive functions. It is also used to measure impulsivity. Structures involved in decision-making constitute the neural basis of the Task. IGT is applied in several different disorders (in connection with decision-making and impulsivity as well). In recent years different versions have been developed, and these modifications may have different effects on IGT performance, and may also influence what the Task measures exactly. With growing empirical evidence several questions have arisen in connection with the composition of the decks (gain-loss magnitude vs. frequency, prominent deck B phenomenon) which suggest to use other indexes as well besides the net scores.

AB - The Iowa Gambling Task is a behavioral measurement which was developed to examine decision-making based on the Somatic Marker Hypothesis. Participants have to make series of choices altogether 100 times from four decks of cards. The decks have different characteristics with regards to gains and losses. After the initial analyses – with a focus on patients with damage to the ventromedial prefrontal cortex – the tool soon became one of the most frequently used technique of measuring hot executive functions. It is also used to measure impulsivity. Structures involved in decision-making constitute the neural basis of the Task. IGT is applied in several different disorders (in connection with decision-making and impulsivity as well). In recent years different versions have been developed, and these modifications may have different effects on IGT performance, and may also influence what the Task measures exactly. With growing empirical evidence several questions have arisen in connection with the composition of the decks (gain-loss magnitude vs. frequency, prominent deck B phenomenon) which suggest to use other indexes as well besides the net scores.

KW - Behavioral measurement

KW - Decision-making

KW - Impulsivity

KW - Iowa Gambling Task

UR - http://www.scopus.com/inward/record.url?scp=84962032683&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84962032683&partnerID=8YFLogxK

M3 - Article

C2 - 27038870

AN - SCOPUS:84962032683

VL - 18

SP - 45

EP - 55

JO - Neuropsychopharmacologia Hungarica

JF - Neuropsychopharmacologia Hungarica

SN - 1419-8711

IS - 1

ER -