Interactive game development to assist cultural heritage

Zsolt László Márkus, Gábor Kaposi, M. Veres, Zsolt Weisz, György Szántó, Tibor Szkaliczki, Desislava Paneva-Marinova, Radoslav Pavlov, Detelin Luchev, Maxim Goynov, Lilia Pavlova

Research output: Contribution to journalArticle

2 Citations (Scopus)

Abstract

Serious educational games provide a novel way to transfer knowledge on cultural heritage, which can especially attract young people by using interactive multimedia technology. The paper presents a new flexible tool for developing, managing and presenting games. This server-based solution can facilitate the game development by applying game templates, layout styles and question pools. It also supports the development of game packages for multiple languages and multiple platforms (Web and mobile). The games can easily be customised for various learning domains. Complex games can be composed from several so-called minigames (e.g. puzzle, multiple choice, memory game, crossword etc.) and the tool also supports the evaluation of the user answers and organising competitions. The games were applied to deepen knowledge on various topics related to our cultural heritage. The latest game development is represented by the serious educational game “The Thracians” running in a virtual 360ºpanorama environment, which presents the life, beliefs and traditions of the ancient tribes.

Original languageEnglish
Pages (from-to)71-82
Number of pages12
JournalDigital Presentation and Preservation of Cultural and Scientific Heritage
Volume8
Publication statusPublished - Jan 1 2018

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Keywords

  • Game Development
  • Interactive Games
  • Mobile Applications
  • Serious Games
  • Thracian Civilization

ASJC Scopus subject areas

  • Library and Information Sciences
  • Information Systems
  • Museology
  • Computer Science Applications

Cite this

Márkus, Z. L., Kaposi, G., Veres, M., Weisz, Z., Szántó, G., Szkaliczki, T., Paneva-Marinova, D., Pavlov, R., Luchev, D., Goynov, M., & Pavlova, L. (2018). Interactive game development to assist cultural heritage. Digital Presentation and Preservation of Cultural and Scientific Heritage, 8, 71-82.