GPU-based real-time spatio-temporal reconstruction studio

József Hapák, Zsolt Jankó, D. Chetverikov

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

A GPU-based spatio-temporal reconstruction studio has recently been built at the Computer and Automation Research Institute of the Hungarian Academy of Sciences (MTA SZTAKI). The studio has 13 synchronised, calibrated high-resolution video cameras used to create dynamic 3D models of moving actors providing freeviewpoint video in real-time. We give a brief overview of advanced studios operating around the world, then present the main hardware and software components of our studio. For real-time operation, the image processing and reconstruction algorithms of the studio have been efficiently implemented on a graphics processing unit. We discuss the GPU implementation details of the complete reconstruction pipeline.

Original languageEnglish
Title of host publicationProceedings - SCCG 2012: 28th Spring Conference on Computer Graphics
Pages151-156
Number of pages6
DOIs
Publication statusPublished - 2012
Event28th Spring Conference on Computer Graphics, SCCG 2012 - Budmerice, Slovakia
Duration: May 2 2012May 4 2012

Other

Other28th Spring Conference on Computer Graphics, SCCG 2012
CountrySlovakia
CityBudmerice
Period5/2/125/4/12

Fingerprint

Studios
Video cameras
Image reconstruction
Image processing
Automation
Pipelines
Graphics processing unit
Hardware

Keywords

  • 4D studio
  • GPU implementation
  • Spatio-temporal reconstruction

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design

Cite this

Hapák, J., Jankó, Z., & Chetverikov, D. (2012). GPU-based real-time spatio-temporal reconstruction studio. In Proceedings - SCCG 2012: 28th Spring Conference on Computer Graphics (pp. 151-156) https://doi.org/10.1145/2448531.2448551

GPU-based real-time spatio-temporal reconstruction studio. / Hapák, József; Jankó, Zsolt; Chetverikov, D.

Proceedings - SCCG 2012: 28th Spring Conference on Computer Graphics. 2012. p. 151-156.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Hapák, J, Jankó, Z & Chetverikov, D 2012, GPU-based real-time spatio-temporal reconstruction studio. in Proceedings - SCCG 2012: 28th Spring Conference on Computer Graphics. pp. 151-156, 28th Spring Conference on Computer Graphics, SCCG 2012, Budmerice, Slovakia, 5/2/12. https://doi.org/10.1145/2448531.2448551
Hapák J, Jankó Z, Chetverikov D. GPU-based real-time spatio-temporal reconstruction studio. In Proceedings - SCCG 2012: 28th Spring Conference on Computer Graphics. 2012. p. 151-156 https://doi.org/10.1145/2448531.2448551
Hapák, József ; Jankó, Zsolt ; Chetverikov, D. / GPU-based real-time spatio-temporal reconstruction studio. Proceedings - SCCG 2012: 28th Spring Conference on Computer Graphics. 2012. pp. 151-156
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