Chaos game representation of protein structures

András Fiser, G. Tusnády, I. Simon

Research output: Contribution to journalArticle

63 Citations (Scopus)

Abstract

Chaos game representation (CGR) was proposed recently to visualize nucleotide sequences as one of the first applications of this technique in the field of biochemistry.1 In this paper we would like to demonstrate that representations similar to CGR can be generalized and applied for visualizing and analyzing protein databases. Examples of applications will be presented for investigating regularities, and motifs in the primary structure of proteins, and for analyzing possible structural attachments on the super-secondary structure level of proteins. A further application will be presented for testing structure prediction methods using CGR.

Original languageEnglish
Pages (from-to)302-304
Number of pages3
JournalJournal of Molecular Graphics
Volume12
Issue number4
DOIs
Publication statusPublished - 1994

Fingerprint

Secondary Protein Structure
Protein Databases
games
Chaos theory
chaos
Amino Acid Sequence
proteins
Proteins
Nucleotides
nucleotides
regularity
attachment
Testing
predictions

Keywords

  • chaos game representation
  • fractal geometry
  • protein structure

ASJC Scopus subject areas

  • Biochemistry
  • Biophysics

Cite this

Chaos game representation of protein structures. / Fiser, András; Tusnády, G.; Simon, I.

In: Journal of Molecular Graphics, Vol. 12, No. 4, 1994, p. 302-304.

Research output: Contribution to journalArticle

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